AI Insights · Timothy · January 2021
France's Top 5 iOS Sandbox Games of Q4 2020: A Sensor Tower Analysis
Explore the performance trends of the leading sandbox games on the iOS platform in France during the fourth quarter of 2020, with data provided by Sensor Tower.
In the fourth quarter of 2020, sandbox games continued to engage mobile users in France, with several key players showing notable performance on the iOS platform. Sensor Tower provides a closer look at these top games and their metrics.
Roblox from Roblox Corporation led the charge with a significant increase in both revenue and downloads, peaking at $107K and 37K downloads in the week of December 21. Weekly active users also saw a steady incline, finishing the year with 378K active users.
Electronic Arts' The Sims™ FreePlay exhibited a healthy performance with revenues rising to $17K in the week of December 21. The game's downloads spiked to over 5K in the same week, while the weekly active users reached a high of 27K by the end of December.
Minecraft, developed by Mojang of Sweden, showed a robust revenue trend with a peak of $20K in the week leading up to Christmas. Downloads for the game followed a similar upward trajectory, with a notable rise to 2K downloads in the same period. Active users reached a high of 93K in the week of December 21.
Electronic Arts made another appearance with TSM Game, which saw its revenue grow to $9K in the final week of December. The game also experienced its highest downloads for the quarter with over 12K in the week of December 21, while active users peaked at 34K.
Finally, Lockwood Publishing's Avakin Life: 3D Avatar Creator from the United Kingdom demonstrated a consistent revenue, with a slight increase to $6K by the year's end. Downloads showed an upward trend with a peak at 2K, and the weekly active users also saw a rise, ending the year with nearly 17K users.
While these trends provide a snapshot of the sandbox genre's performance on the iOS platform in France, more insights can be found at Sensor Tower, highlighting the dynamic nature of mobile gaming preferences and engagements.